AI World Model Data
·March 2026

Who Will Pay for
Your Gameplay

A comprehensive intelligence brief for AAA FPS studio executives on companies actively seeking gameplay footage to train large frontier world models — and what they are willing to pay.

8
Target Companies
$500M
Largest Known Offer
$13.5B
Market by 2030
$1–$4
Per Minute (standard)

The World Model
Data Gold Rush


The AI training data market is undergoing a structural transformation. As large language models approach saturation on text data, the next frontier — world models — requires something fundamentally different: rich, interactive, spatially complex video data.

"Games are the equivalent of verifiable domain for spatial-temporal reasoning. You get a selection bias towards precisely the kind of data you actually want."
— Pim de Witte, CEO, General Intuition (formerly Medal.tv)

First-person shooter footage is uniquely valuable in this landscape. FPS games provide continuous first-person perspective data — the same viewpoint used by autonomous vehicles, drones, and robotic agents. The complex physics interactions, spatial navigation, and action-consequence relationships encoded in FPS gameplay are precisely what frontier world models need to develop genuine physical intuition.

OpenAI's reported $500M offer to acquire Medal.tv — a platform with 2 billion FPS and action game clips per year — is the clearest signal of how much AI labs value high-quality gameplay footage. Your AAA FPS studio is sitting on a comparable or superior asset.

AI Training Data Market

20222023202420252026E2030P$0B$4B$8B$12B$16B

Source: Precedence Research. E = Estimate, P = Projected. Values in USD billions.

Data Urgency by AI Category

03610World Models(Gaming)AutonomousDrivingRobotics AIVideoGeneration
  • Data Urgency (1-10)
  • Budget Score (1-10)

The Target List


GI

General Intuition

formerly Medal.tv
HIGH PRIORITYWorld Models / AI Agents
$134M Seed
Actively acquiring

OpenAI offered $500M to acquire Medal.tv for its 2B gameplay clips/year dataset.

Direct dataset acquisition, studio partnerships

Negotiated bulk licensing

FPS footage provides ideal first-person spatial-temporal data. CEO Pim de Witte stated games are 'the equivalent of verifiable domain for spatial temporal reasoning.'

OA

OpenAI

HIGH PRIORITYGeneral AI / Video Generation
$157B+ valuation
Actively acquiring

Offered $500M to acquire Medal.tv solely for its gameplay footage repository.

Direct video licensing, major acquisitions

$1–$4 per minute, exclusive deals

Sora and successor video models require diverse, high-action footage. FPS games provide complex motion, physics interactions, and environmental diversity unavailable in typical video datasets.

GD

Google DeepMind

HIGH PRIORITYWorld Models / Autonomous Systems
Alphabet subsidiary
Seeking partnerships

Genie 3 powers Waymo's World Model for autonomous driving simulation — trained on diverse video including game footage.

Exclusive licensing, developer partnerships

Negotiated enterprise licensing

Genie 3 was trained on 'an extremely large and diverse set of videos.' Waymo's use of Genie 3 for autonomous driving simulation demonstrates direct value of game-like first-person spatial footage.

xA

xAI

HIGH PRIORITYWorld Models / Gaming AI
$20B raised
Actively building

Raised $20B and is actively hiring Nvidia world model experts. Musk confirmed AI-generated game development.

Data licensing, studio partnerships

Negotiated, premium for exclusive

xAI is explicitly building world models 'initially for gaming' — generating immersive 3D environments. Elon Musk confirmed plans to release 'a great AI-generated game' and is hiring game-focused AI researchers.

MS

Microsoft / Xbox

MEDIUM PRIORITYWorld Models / Game AI
Public company
Research partnership model

Published 'Muse' in Nature — first World and Human Action Model trained on 7+ years of continuous gameplay from a single title.

Research collaboration, internal licensing

Revenue sharing, research partnership

Microsoft's Muse (WHAM) model was trained on Bleeding Edge gameplay footage via a Ninja Theory partnership. They are actively seeking to expand to more game genres, including FPS.

TC

Tencent

MEDIUM PRIORITYGenerative Game Worlds
Public company
Actively building

Hunyuan-GameCraft trained on 1M+ gameplay recordings across 100+ AAA games. Now open-sourced.

Internal utilization, potential external licensing

Negotiated enterprise deals

Hunyuan-GameCraft was trained on 1,600+ hours from 100+ AAA titles. The research paper notes the dataset includes 'first and third person gameplay with complex agent behaviors and physics.'

WL

World Labs

MEDIUM PRIORITYSpatial Intelligence
$230M+
Seeking partnerships

Founded by Fei-Fei Li (Stanford AI pioneer). Marble API launched Jan 2026. Partnered with NVIDIA Isaac Sim.

Data partnerships, studio collaborations

Negotiated partnership

World Labs' Marble product generates 3D worlds from video input. FPS footage provides rich first-person spatial data for training their spatial intelligence models.

ML

Moonlake AI

EMERGING PRIORITYGenerative Game Engine
$28M Seed
Actively seeking data

Backed by NVIDIA. First programmable world model for real-time interactive content. 10,000+ waitlist users.

Data licensing, co-development

Revenue sharing, licensing

Moonlake's Generative Game Engine is specifically designed for real-time interactive content. FPS footage would directly train their world model for first-person game generation.

What the Market Pays

Current market rates for video footage licensing range dramatically based on exclusivity, volume, and strategic value. As a AAA FPS studio, you are positioned at the premium end of this spectrum.

$1–$4
per minute

General creator content

$3–$8
per minute

Premium gameplay content

$500K–$5M
per deal

Bulk exclusive licensing

$50M–$500M+
per deal

Strategic acquisitions

Notable Transactions & Funding (USD Millions)

OpenAI → Medal.tv (attempted)General Intuition SeedxAI World Model FundWorld Labs FundingMoonlake AI Seed$0M$5000M$10000M$15000M$20000M

Note: xAI $20B represents total raised capital for world model development, not a single data deal.

Data Brokers &
Marketplaces


If direct outreach to AI labs feels premature, data brokers and marketplaces offer a lower-friction path to monetization. These platforms handle rights clearance, ingestion, and buyer matching — allowing studios to generate revenue from existing footage libraries without dedicated business development resources.

Veritone Data Marketplace

March 2026

Rights-cleared marketplace connecting studios directly with AI developers

Studios wanting passive income from existing footage libraries

Supports LLMs, world models, and foundational architectures. FedRAMP authorized.

Versos

2025

AI-ready video archive platform with natural-language search

Studios with large unstructured footage archives

Makes your entire library discoverable by AI buyers without manual tagging.

Scale AI

Ongoing

Data labeling and AI training data provision for major AI labs

Studios wanting to add annotation value to raw footage

Meta invested $14B. Direct pipeline to OpenAI, Meta, and other frontier labs.

Strategic Playbook


01
01

Audit Your Footage Assets

Catalog your existing gameplay recordings, including raw capture data, player telemetry, and controller input logs. FPS footage with synchronized controller actions (like Microsoft's Muse training data) commands premium pricing. Quantify hours, resolution, and game diversity.

02
02

Clarify Rights & IP

Ensure you have clear, transferable rights to the footage — including player consent (via EULA), third-party asset clearances, and music licensing. Microsoft's Ninja Theory partnership succeeded because they built consent into the EULA from the start. Retroactive clearance is costly.

03
03

Prioritize General Intuition & xAI

These two companies represent the highest urgency and most direct fit for FPS footage. General Intuition explicitly seeks first-person game data; xAI is building a gaming world model with $20B in capital. Both are in active data acquisition mode as of Q1 2026.

04
04

Negotiate Exclusivity Carefully

Exclusive deals command 10–50x premiums over non-exclusive licensing. However, exclusivity forecloses future deals. Consider time-limited exclusivity (12–24 months) or field-of-use restrictions (e.g., exclusive for autonomous driving, non-exclusive for gaming AI).

05
05

Consider a Data Broker for Passive Revenue

Veritone Data Marketplace (launched March 2026) and Versos offer low-friction paths to monetize existing footage libraries. These platforms handle rights clearance and buyer matching, allowing your team to focus on game development while generating data licensing revenue.

06
06

Engage Legal Counsel Early

AI data licensing is a rapidly evolving legal landscape. Engage IP counsel familiar with AI training data agreements before entering any negotiations. Key issues include: output licensing restrictions, model attribution, data deletion rights, and indemnification clauses.

Copyright & IP Considerations


The legal landscape for AI training data is rapidly evolving. Tencent's Hunyuan-GameCraft — trained on 100+ AAA titles — raises immediate questions about data acquisition that the published research doesn't address. OpenAI's Sora has faced scrutiny for training on copyrighted game content.

This legal uncertainty is a competitive advantage for studios willing to offer properly licensed footage. AI labs are actively seeking "rights-cleared" data to avoid litigation risk, and are willing to pay significant premiums for it.

⚖️

Output Licensing

Restrict AI companies from generating content that competes directly with your game IP.

🔒

Data Deletion Rights

Negotiate the right to require deletion of training data if the partnership ends.

📋

Player Consent

Ensure your EULA covers commercial use of gameplay recordings for AI training.

💰

Royalty Structures

Consider ongoing royalties tied to model performance rather than one-time licensing fees.